Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Level 101 (+1 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 102 (+2 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 103 (+3 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 104 (+4 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 105 (+5 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 106 (+6 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 107 (+7 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 108 (+8 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 109 (+9 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 110 (+10 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 111 (+11 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 112 (+12 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 113 (+13 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 114 (+14 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 115 (+15 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 116 (+16 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 117 (+17 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 118 (+18 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 119 (+19 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 120 (+20 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 121 (+21 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 122 (+22 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 123 (+23 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 124 (+24 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 125 (+25 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 126 (+26 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 127 (+27 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 128 (+28 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 129 (+29 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 130 (+30 Power): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. Level 201 (+1 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 202 (+2 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 203 (+3 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 204 (+4 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 205 (+5 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 206 (+6 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 207 (+7 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 208 (+8 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 209 (+9 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 210 (+10 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 211 (+11 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 212 (+12 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 213 (+13 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 214 (+14 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 215 (+15 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 216 (+16 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 217 (+17 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 218 (+18 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 219 (+19 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 220 (+20 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 221 (+21 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 222 (+22 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 223 (+23 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 224 (+24 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 225 (+25 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 226 (+26 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 227 (+27 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 228 (+28 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 229 (+29 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 230 (+30 Chance): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. Level 301 (+1 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 302 (+2 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 303 (+3 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 304 (+4 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 305 (+5 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 306 (+6 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 307 (+7 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 308 (+8 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 309 (+9 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 310 (+10 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 311 (+11 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 312 (+12 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 313 (+13 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 314 (+14 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 315 (+15 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 316 (+16 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 317 (+17 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 318 (+18 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 319 (+19 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 320 (+20 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 321 (+21 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 322 (+22 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 323 (+23 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 324 (+24 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 325 (+25 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 326 (+26 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 327 (+27 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 328 (+28 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 329 (+29 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 330 (+30 Cost): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP consumption. Level 401 (+1 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 16 Power during PvP. Level 402 (+2 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 22 Power during PvP. Level 403 (+3 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 29 Power during PvP. Level 404 (+4 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 35 Power during PvP. Level 405 (+5 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 41 Power during PvP. Level 406 (+6 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 48 Power during PvP. Level 407 (+7 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 54 Power during PvP. Level 408 (+8 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 60 Power during PvP. Level 409 (+9 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 67 Power during PvP. Level 410 (+10 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 73 Power during PvP. Level 411 (+11 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 79 Power during PvP. Level 412 (+12 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 86 Power during PvP. Level 413 (+13 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 92 Power during PvP. Level 414 (+14 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 98 Power during PvP. Level 415 (+15 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 105 Power during PvP. Level 416 (+16 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 111 Power during PvP. Level 417 (+17 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 117 Power during PvP. Level 418 (+18 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 124 Power during PvP. Level 419 (+19 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 130 Power during PvP. Level 420 (+20 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 136 Power during PvP. Level 421 (+21 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 143 Power during PvP. Level 422 (+22 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 149 Power during PvP. Level 423 (+23 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 155 Power during PvP. Level 424 (+24 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 162 Power during PvP. Level 425 (+25 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 168 Power during PvP. Level 426 (+26 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 174 Power during PvP. Level 427 (+27 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 181 Power during PvP. Level 428 (+28 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 187 Power during PvP. Level 429 (+29 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 193 Power during PvP. Level 430 (+30 Duel): Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 200 Power during PvP.
Skill ID
495
Level
10
Type
active
Operate
DA2
Target
Front Area
Magic Lv.
74
MP
-
Initial MP
90
Range
600
Reuse
4 sec
Chronicle
High Five